Production Art
3D Environment Concepts
These designs demonstrate how the end of a neuron could look for an explorative 3D environment. I worked alongside biology experts and other 3D artists to create scientifically accurate designs that could be translated into 3D geometry.


Case Study - Microevolution Designs
I.C. Microevolution is an interactive application that teaches high school biology students the concept of microevolution. I designed the look and feel for this project, including UI design and layout, as well as background and character design and creation.



Nuclear Pore 3D Model
I modeled and textured this nuclear pore using scientific illustrations as reference. This model was used as part of a cellular environment assembled in Unity Game Engine.
