Production Art

3D Environment Concepts
These designs demonstrate how the end of a neuron could look for an explorative 3D environment. I worked alongside biology experts and other 3D artists to create scientifically accurate designs that could be translated into 3D geometry.
Case Study - Microevolution Designs
I.C. Microevolution is an interactive application that teaches high school biology students the concept of microevolution. I designed the look and feel for this project, including UI design and layout, as well as background and character design and creation.
Nuclear Pore 3D Model
I modeled and textured this nuclear pore using scientific illustrations as reference. This model was used as part of a cellular environment assembled in Unity Game Engine.
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